Hello, I have been looking at Pyblish as a pipeline option at a small studio that is preparing to take on larger 3D animation projects. We have been evaluating PIPELINE and though it is easy to setup and use it isn’t quite as full featured as what I have read and seen of Pyblish.
This all being said I am running into the usual hangups in simply trying to get things to run.
I installed Python 2.7.15
I ran pip install pyblish.
It runs from the terminal but hits an error.
> pyblish-qml 1.8.5 has requirement pyblish-base==1.5.3, but you’ll have pyblish-base 1.7.2 which is incompatible.
I found another thread that said to
mkdir pyblish
pip install pyblish --target…
I look at the – target and think… He means… not to type “–target” but rather… the “c:\pyblish” directory right?
I do it even though I know the original pyblish install has already install inside the “c:\python27” directory. I do it because this newer post is dated far more recent so I think… "oh, ok the install has been updated in the forum and the “install” I found is outdated.
I want to install this of course for Maya so I can simply run it.
But didn’t want to proceed forward until this install process is smoothed out with no errors.
Perhaps when I get it set up right I can contribute a YouTube tutorial to show people how to install step by step for set up of pyblish and integrated into Maya. This would probably help this neat set of helpful tools reach more people than just those who are brave enough to manually edit path and env variables which often scares off the average person.
Thanks for any feedback on this. Looking forward to testing and possible making Pyblish our in house solution.