I have an issue to discuss that we’ve been fighting for quite a while.
The question is how do you ensure picking up the right assets if the same type of thing is published from multiple tasks?
Example: Layout makes basic camera (sometime final) and publishes to
Animator work with the scene, but reanimates the camera and publishes to
poor lighter then needs to go through publish of all other tasks to make sure he actually has the latest versions of things,. This of course mostly happens if you don’t have everything scripted (and I don’t think you can account for absolutely everything) and people need to reference thing by hand here and there.
So far we’ve been dealing with this by not having ‘task’ publish, but rather ‘shot’ publishes. So every shot has a publish folder where people publish from all tasks. Meaning in case I shown before We would have
of course it looks less clean, than having work and publish folder per task. however, with new people coming in all the time (freelancers) it seems to be easier for them to grasp. Task is where I work, publish is where I share. If they need something for the shot, they simply look at shot publish, not needing to know which task it comes from. On the other hand this folder can become a bit convoluted.
So the discussion really is. How do you deal with this? I’m inclined to just force artists to simply go through all publish in tasks folders if they need something.